Wednesday, April 20, 2011

Fear & Loathing in Las Vegas Multiplain

Considering that TAFE is taking up all my time and making projects like Delta 9 and Future City Above Flooded World die, I thought I mind as well fill this blog up with some TAFE work. Its all graphics.
This was my first Adobe Flash assignment, in which we had to use multiplains. I based it off Fear & Loathing in Las Vegas which is a totally awesome movie and an even awesomer book. Here is a trailer if you haven't seen it. After watching that and reading this, go watch the movie or read the book. They're total awesomeness.





                                                            



                                                                                                                                                                       

Tuesday, April 12, 2011

*grumble* Photobucket *grumble*

Sorry to anyone who is seeing this image on my blog...


Its just Photobucket being a pain the arse. Apparently its going to be fixed by later today, so if there is some images you want to see but can't, please check back in the next couple of hours when hopefully the problem is resolved.

EDIT: Its okay people, you can go on with your lives like normal now. It appears that Photobucket have stopped doing whatever the hell they were doing.

Thursday, April 7, 2011

New Blog!

Yes! that's right! You're favourite fully sick blogger is starting up a new blog! HOLD YOUR EXCITMENT! CALM DOWN!


This new blog is called Retro Game On, and is all about retro games. I've haven't mentioned it much in this blog but I'm a huge retro gaming fan, been playing the good ole' oldies since I was a young boy. So please check it out at www.retrogameon.blogspot.com!
And by the way this new blog doesn't mean I won't be posting on here anymore, the world still needs development blogs!

Wednesday, April 6, 2011

Abandoned Photography

For ages I've always been fascinated by photos of abandoned stuff. Dunno why, but I've always just found it cool to see what happens to places when Nature gets its way.
For a while I've been following this Live Journal community called Abandoned Places. Its a pretty big community, with different people posting amazing photography there everyday. I'm no amazing photographer but I thought I would have a crack at it, and to my surprise the feedback was quite good. Please check out my full post here. Its photos of an area which include the remains of a train station, the station masters house and also another house right in the Australian bush.

Here are some sample shots:


























Tuesday, March 8, 2011

Tyler Durden Wallpaper

I was listening to the Fight Club soundtrack and I had a sudden urge to Photoshop something related, especially Tyler Durden related.
He is one of my all time favourite characters, I actually started taking Brad Pitt seriously as an actor after seeing Fight Club.
If you have never seen Fight Club, I highly recommend you stop playing with yourself and watch it right now.

Friday, March 4, 2011

New Mirror's Edge still in the works :D

This blog isn't one for referring other websites, but I just had to post this.
You may remember when I posted my love for the game Mirror's Edge and its individuality among all the generic first person shooters, well I just read a IGN post that is confirming a squeal is still being worked on.
They say one of the main reasons why its taking so long is because while it was criticality acclaimed, it didn't make as much money as anticipated because it didn't draw a big enough audience.
So while I can't get everyone to play and like it, I'm going to refer it anyway to the small audience that follows this blog. Trust me, its an awesome game and you can probably pick it up quite cheap now second hand.
Its a lot better than all the FPS's out there that rely on action to sell. Just be warned that its kinda short (something I hope that will be fixed in the sequel) but the re-playability is huge.

Tuesday, February 22, 2011

TAFE

Been a bit lazy with current projects right now, but for good reason.
This semester I've started TAFE, which is a college in Australia. I'm doing Cert 3 in Media (digital) and its awesome. Programs I'm using include Flash, Dreamweaver and Gamemaker.
Unfortunately it will probably mean that projects like Delta 9 might suffer a little, but in turn I will churn out some TAFE stuff.
The teachers, computers and just the campus as a whole is brilliant. I would certainly recommend this to a friend.

Thursday, February 3, 2011

Creating Alternative Games


The current game I'm working on, Delta 9 is a game that is not alone in its genre. Its a FPS, which is in a market of millions of other FPS's.
So the way it plays is quite unoriginal. Having said that it is my first game so its more a learning project that anything. I really couldn't give a rats ass if it will be any good or not, as long as I complete it.
That's not saying I want to make crap games though, its will just probably be crap in the sense that it is the same as a million other games out there.

The games I want to make in the future are ones that are hopefully not unoriginal and not another Half Life clone.
I want to delve into genres that are rarely used or brand new.
One of these are the good 'ole text based adventure games. You may remember them from twenty years ago, these include the likes of Monkey Island or the Space Quest games. I may not have been playing them in their time, but I sure love retro games.
Of course I wouldn't make them with sprite graphics, but in 3D and from a 3rd or 1st point of view. You walk around a 3D room, trying to solve a puzzle. Click on things and interact with them, get a menu of stuff to do etc. It would work exactly like the games of yesterday did, except with current generation technology.
I am an indie developer after all, I should make games that aren't weighed down by stockholders and mainstream audiences (ie 12 years old's who love games with big explosions and no storyline, sadly they make up a big portion of the gaming population).

So its good when you see games that are mainstream but are completely different at the same time, that even make new genres.
One of the obvious games is of course Portal. The whole system is completely different to anything I've ever played and it works quite well, I'm really looking forward to the 2nd one.
Another whole genre was in fact built off a fad, which was free running. These spawned new and interesting games such as Mirrors Edge and the Assassin's Creed series.
While Mirrors Edge didn't get as much respect as I think its deserved, I still consider it one of my favourite games of 2008. People criticized it for its small length (which I can understand) and the fact that you're not equipped with a gun from the start. This I don't agree with. Games shouldn't have to have guns in them to make them good, there are plenty of other games out there which use guns. If you don't like the fact that you can get through the entire game without using a gun, piss off and play Black Ops.

Other games which get my attention are ones that don't exactly invent new genres, but introduce new tech.
A fine example of this is the Red Faction games, especially Guerrilla.
In these games you can destroy anything, and in Guerrilla I mean anything.


It works quite well when you're fighting the EDF. Whole lot of them in the top story of a two story building? Rather than going all Rambo up the stairs, just blow out the bottom story which would send them to their doom. Or alternatively jump up onto the room (you're equipped with a jetpack), knock out a portion of the roof and get the higher advantage.
The fact is there is a million other ways you could tackle this particular objective, the limit is your imagination.
It gives you the freedom that any other shooter could not. 

Unfortunately right now I don't have the programming skills to tackle anything that defines new genres. Hell, I don't even have the programming skills now to make any current genres. What I do have though, is infinite time to learn, and learn I will.
After Delta 9 I hope to have the skills to make something original. And in my mind, originality is the key to a great game.

Thursday, January 27, 2011

Crappy Artwork: Gene Bova

So I've actually gone and put in more than an hours worth of work into a project using my new Bamboo.
This time it was of Delta 9's main playable character, Gene Bova. I would like to think he looks like a 70's porn star. Opinions?

Monday, January 24, 2011

Playable Delta 9 up

I have for you now, the first official playable web version of Delta 9!
Please note that in the place where you need to get to the abandoned apartment where there is no ladder leading to it, you need to jump instead (the jump is set on high) as I don't have a working ladder yet. 
It isn't much though, only the intro/tutorial level. There is no scripting done also, its all very basic. You can walk around all you like though so please enjoy!

Also if you haven't got it installed already, you need to install the Unity3d plug-in (which you will be prompted to do) to play. Its only a few Mb's to install and is virus free.

Delta 9 Web Version